Table of Contents
Preface
Board of Reviewers
Preface
Board of Reviewers
PART I: BUSINESS EDUCATION AND WORKPLACE TRENDS
Chapter 1: Developments Affecting Business Education, 1964 to 2014 by Stephen D. Lewis
Chapter 2: The Workplace Requires Refocused Business Skills by Connie M. Forde and Susie H. VanHuss
Chapter 3: Enterprise Social Networks (Internal Social Media Platforms) by Peter Cardon
Chapter 4: Dimensions of Emerging Technologies by W. Brett McKenzie
PART II: TEACHING TRENDS IN BUSINESS EDUCATION
Chapter 5: Technology Tools by Cara Norton and Karen Curtis
Chapter 6: Cloud Computing by Barbara Hagler
Chapter 7: Cybersecurity and Information Security by Glenda Rotvold and Sandy Braathen
Chapter 8: Programming by Herbert F. Brown
Chapter 9: Game-Based Learning and Gamification by Sharon Rouse and Diane Fisher
Chapter 10: Considering Big Data in Business Education by Mark Frydenberg
Chapter 5: Technology Tools by Cara Norton and Karen Curtis
Chapter 6: Cloud Computing by Barbara Hagler
Chapter 7: Cybersecurity and Information Security by Glenda Rotvold and Sandy Braathen
Chapter 8: Programming by Herbert F. Brown
Chapter 9: Game-Based Learning and Gamification by Sharon Rouse and Diane Fisher
Chapter 10: Considering Big Data in Business Education by Mark Frydenberg
Chapter 11: Online Learning by Marcel Robles
Chapter 12: New Generation Interfaces for Immersive Learning by Kelly Wilkinson and Tena B. Crews
Chapter 13: Digital Literacy and Engagement in Business Education by Hiller A. Spires and Jonathan T. Bartels
Chapter 14: Relationship Between Soft Skills and Technology by Cheryl Wiedmaier
Chapter 15: The Flipped Classroom by Stephen Decker and Thomas M. Brinthaupt
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